On last week’s stream, we talked about level and mechanics design in the 2008 Dead Space. My top 3 things about this game all have to do with something I call the “immersive sim“.
The tight camera, audio feedback, and level design all sell the horror and suspense of the world. Immersive sims diegetic HUD/UI elements to keep the player in the world rather than against it.
Watch me explain What Makes Dead Space Great on twitch.tv.
For more immersive sim titles, look at Deus Ex, Bioshock, and to an extent, even Assassin’s Creed 1-4.