GAME
Project Ethos
COMPANY
31st Union
DATE
Jan 2020 – Oct 2022
ROLE/SKILLS
Senior Narrative Systems Designer
Project Ethos is a free-to-play, 3rd-person roguelike hero shooter in development. A pre-release worldwide demo was unveiled on October 17th.
My main focus was on dialogue and narrative systems from concept to pre-production. I was responsible for and designed the Echoes feature, including collectible pick-ups, backend engineering for character progression, banter/barks dialogue systems for multiple writers, and UX/UI in-game wires for in-game collectibles feature. I partnered with gameplay & tools engineering on additional dialogue systems, such as a prototypes for in-game conversations and script writing tools using JSON, UE5 UMG, and spreadsheets.
I maintained the in-game dialogue spreadsheet for all VO, wrote banter/barks for initial heroes, collaborated on character bios and VO, established the VO pipeline with the Audio lead, established the VO management tool with audio engineering, and provided design documentation, UE5 how-tos, and mentoring writing team members.