GDC26 - Crafting Player Expertise
Video games have become a mainstream entertainment medium, and with that comes an increasing diversity in gamers’ gaming backgrounds. We are moving on from the previous debate of “what are games” to the reality of game devs needing to tailor their designs to players who are coming into the game spaces from different generations and levels of genre expertise.In this series of microtalks, developers from various backgrounds will talk about lessons they’ve learned from their experiences matching their designs to potential players’ experience and expectations, and the tools that have helped them onboard players for the maximum fun gameplay experience.
Lauryn's Post Mortem
I was pleasantly surprised one attendee was already familiar with my work I published on this topic in a very old blog post (archived)! Needless to say, I’ve been in love with a great First Time User Experience (FTUE) since my Crystal days (someone had to be), and I absolutely enjoyed giving 10 minutes of rapid-fire how to design tutorials for a variety of games. – Lauryn Ash
The Game Tutorial Matrix (Updated 2026 Edition)
It’s been a long-time coming, but here is a link to my game tutorial matrix and table breakdown below!
The Game Tutorial Matrix and Breakdown is Copyrighted to Lauryn Ash and is shared for educational purposes to share with your teams around the world. if you use this methodology at your studio, show the love by giving me a shout out or emailing me at games[at]laurynash[.]com!