Lauryn Ash is a Game Design and Writer with over a decade of experience in games and entertainment. With a creative writing background and deep systems design experience, her projects include Marvel’s Avengers, Dungeon Defenders II, Star Child VR, and a currently unannounced title. Her mission is to change the way we tell stories in games.
She studied at the University of Iowa’s Creative Writer’s Workshop in Playwriting and Poetry and honors in International Communication & Global Tradition, with a thesis in identify theory and fandoms. As a student, she received numerous awards through the Tippie College of Business and John Pappajohn Entrepreneurial Center (JPEC) for her crowd-sourced storytelling website and creative business, Tinderbox Studios.
She obtained her Masters Degree from SMU Guildhall in Level Design, specializing in how we use game systems to tell stories. After succesfully running her indie studio for 5 years, she fully committed to AAA development and never looked back.
Listen to her ramble on about games on Furidashi Game Design Academy giving an in-depth look at how games are made (and why we make those decisions.) She also career coaches and mentors in her spare time.
When she’s not making games, she’s traveling as often as possible (though less due to pandemi), drinking espresso and iced americanos, and searching for the perfect cappuccino. She’s also neck-deep in her own megalithic original IP world for the past 11 years.
“Yeet the rotten cucumber,” Marcus Aurelius
Yakuza: Like a Dragon, Back 4 Blood
All Time Favorites
Persona 5, Disco Elysium, Dragon Age: Inquisition, KOTOR 2, FFXIV, Divinity Original Sin 2