Media and Press
Keynote & Industry Talks
- Creating Player Expertise: Player-Driven Tutorial Onboarding Methodology, GDC 2026
- How Narrative Design Can Align Levels and Art Around Themes/Tone, GDC 2025
Guest Lectures
- “Non-Linear Narrative in Game Design,” University of Tulsa, Oklahoma, Tandy School of Computer Science & Gaming (CSG), Creative Technologies 101, Fall 2025 (Digial)
- “How I Got Into Games,” part of EPX Studio, University of Iowa, EPX Animation & Gaming Conference Spring 2019 (In Person)
- “Writing For games,” University of Iowa, English Major Career Opportunities, Fall 2018 (Digital)
Featured Press & Publications
- University of Iowa Alumni Stories: https://stories.uiowa.edu/lauryn-ash-video-game-design
- Womenize Feature: https://www.womenize.net/2020/10/21/www-feature-lauryn-ash/
- Designing for Ludonarrative Harmony, Masters Thesis 2016
- Mechanics driven storytelling in Journey, Gold Narrative Review Winner 2016
- Foucault, How We Become Fans and Creators, BFA Honors Thesis 2014